rob_chapman
work

Aquaman 2, Virtual Art Department

studio
Eyeline Studios
role
FX Lead
year
2021–2022
ProfessionalHoudiniUnreal Engine

I worked on set (holiday cover for Virtual production Unreal engine capture stage at eyeline studios) and also for Virtual Art department whilst at Scanline / Eyeline, providing technical and artistic realtime help and support especially with FX and environments for scouting and developing lookdev for various locations within the movie. some eyeline volume capture details:
https://beforesandafters.com/2024/01/03/how-the-underwater-scenes-in-aquaman-and-the-lost-kingdom-were-filmed/