BLIGHT.IO
- role
- Design, direction and play-testing
- year
- 2026
- status
- prototype
- built with
- AI-prompted: mostly Claude, plus ChatGPT and Gemini
A lander on Jupiter's moon Io. Tilt the ship with the mouse, thrust follows the tilt, and hold back a robotic blight that is taking the moon one square at a time. Your exhaust scorches the ground, every shot costs, and the moon you leave is the moon you inherit.
One HTML file: the geometry, the renderer and every sound are generated in the browser, with no samples and no engine. Live leaderboard on a Cloudflare Worker with D1. Mouse, keyboard or Xbox pad.
In the lineage of Zarch (David Braben, 1987). An original work, not affiliated with its forebears.
Source: github.com/tekano/blight.io
tekano.github.io/blight.io/ ↗github.com/tekano/blight.io ↗
