rob_chapman
work

BLIGHT.IO

role
Design, direction and play-testing
year
2026
status
prototype
built with
AI-prompted: mostly Claude, plus ChatGPT and Gemini
LabGamesPersonalHTML canvasWeb AudioCloudflare WorkersD1

A lander on Jupiter's moon Io. Tilt the ship with the mouse, thrust follows the tilt, and hold back a robotic blight that is taking the moon one square at a time. Your exhaust scorches the ground, every shot costs, and the moon you leave is the moon you inherit.

One HTML file: the geometry, the renderer and every sound are generated in the browser, with no samples and no engine. Live leaderboard on a Cloudflare Worker with D1. Mouse, keyboard or Xbox pad.

In the lineage of Zarch (David Braben, 1987). An original work, not affiliated with its forebears.

Source: github.com/tekano/blight.io

tekano.github.io/blight.io/github.com/tekano/blight.io

BLIGHT.IO

written up in