Guardians of the Galaxy
- studio
- MPC
- role
- Crowd Technical Director
- year
- 2013–2014
I was a crowd TD working in a team responsible for crowd and spaceship battle simulations above Xander for the movie Guardians of the Galaxy. Authoring tools and Simulating in ICE particles AI crowd like behaviour including aggressiveness and atack styles personalized to fighter type. These were some but not all of my shots and work on these flocking ship battles I worked on crowd pedestrians, This battle sequence and all the mini battle vignettes in the backgrounds and also the Darkaster destroyed over city sequences. In Crows we simmed the lasers, bullets and triggered explosion and debris FX for lighting

