rob_chapman
work

Lloyds, GI

studio
Studio AKA
role
FX Artist
year
2006–2013
ProfessionalSoftimage

Another big one for me, this was my first foray into water surfaces and splashing. spurring a whole area of research and development to try and get a realistic interaction with the animated characters and the simulated water. did a lot of the underwater look dev as well including the caustics