XSI ICE, whats this Alligator noise
- year
- 2023
I really like the default Alligator noise in Houdini and thought I would try and get some of that into good old Softimage. Here is the simplest ICE tree ever for a procedurally generated noise field displayed on 2 particle grids. First at 100x100x100 then 2nd at 256x256 the noise is evolving turbulence over time, it just took a while of tweaking 'rescale' or in Houdini is called 'fit' and getting the right noise type within a certain range and scale. I was fooled by the name alligator thinking it might be diamond shape but in the end it is just what we have in Softimage as Worley cellular with a bit of turbulance added.