rob_chapman
work

XSI, Pyroclastic smoke, Particles

year
2024
R&DSoftimage

quick example of a volcanic pyroclastic cloud done with the default particle volume shader presets and a basic emission. Really just modified one of the example Softimage scenes to fit in order to demonstrate how far you can get with just particles for this effect. Obviously not as realistic as a proper fluid simulation but a heck of a lot easier to setup in Softimage so far smiley here is the scene to download from my Google drive

https://docs.google.com/open?id=0B0WD7fSUkxAMMFBpcFNsVDRHWUk