XSI, SLipstream Renderer, Volume particles
- year
- 2024
CloudsSoftimage
trying a few things out that's why it pops a lot. Seems Particle scale has no effect when rendering with the volume. Fading out the cloud edges by changing size and transparency according to distance from centre. this has no per particle noise and really high density so it renders in 45 secs a frame, also using Exsi cell noise.